﻿import clr
clr.AddReferenceByName('GravityWorks.RockPaperScissors.Toolkit')
import GravityWorks.RockPaperScissors.Toolkit

from GravityWorks.RockPaperScissors.Toolkit import *

#if changing the player object ensure IronPythonWrapper.cs is updated.  Find and change this line: dynamic playerType = scope.GetVariable("player");
class player(object):
    def Shoot(self, gameLog, rules, round):
        return MoveType.Paper

    